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- using System;
- using UnityEngine;
- public sealed class FakePlayVideo : IPlayVideo
- {
- public Renderer VideoRenderer { get; private set; }
- public Coroutine Play(string moviePath, string moiveName, bool isLooping = false)
- {
- return null;
- }
- public void Pause()
- {
- }
- public void Resume()
- {
- }
- public void Stop()
- {
- }
- public void Destroy()
- {
- }
- }
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