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- using System;
- public class BloodPalaceLevelScore
- {
- public int Score
- {
- get
- {
- return this.OriginalScore * ((!this.NotHurt) ? 1 : 5);
- }
- }
- public void Clear()
- {
- this.WaveScore = 0;
- this.BeautyScore = 0;
- this.Time = 0f;
- this.FlashPercent = 0f;
- this.OriginalScore = 0;
- this.NotHurt = true;
- }
- public int WaveScore;
- public int BeautyScore;
- public float Time;
- public float FlashPercent;
- public int OriginalScore;
- public bool NotHurt = true;
- }
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