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- using System;
- using System.Collections;
- using UnityEngine;
- public class AbsorbTextGenerator : BaseBehaviour
- {
- private void Start()
- {
- }
- private void Update()
- {
- }
- public IEnumerator Generate()
- {
- for (int i = 0; i < this.maxParticle; i++)
- {
- R.Effect.Generate(this.firstId + UnityEngine.Random.Range(0, this.textParticle.Length), base.transform, default(Vector3), default(Vector3), default(Vector3), true);
- yield return new WaitForSeconds(this.timeSpan);
- }
- yield break;
- }
- [SerializeField]
- private Transform[] textParticle;
- [SerializeField]
- private int firstId;
- [SerializeField]
- private int maxParticle;
- [SerializeField]
- private float timeSpan;
- }
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