using System; using UnityEngine; using Xft; public class XftRopeDemo : MonoBehaviour { private void SetUpMagicChain() { this.Effect.Active(); this.Effect.SetGravityGoal(this.Target.transform, "line"); } private void OnMissileCollision() { } private void OnGUI() { if (GUI.Button(new Rect(0f, 0f, 350f, 30f), "Reset")) { this.SetUpMagicChain(); } } public XffectComponent Effect; public GameObject Target; }