using System; using UnityEngine; namespace Xft { public class CollisionParam { public CollisionParam(GameObject obj, Vector3 pos, Vector3 dir) { this.m_collideObject = obj; this.m_collidePos = pos; this.m_direction = dir; } public GameObject CollideObject { get { return this.m_collideObject; } set { this.m_collideObject = value; } } public Vector3 CollidePos { get { return this.m_collidePos; } set { this.m_collidePos = value; } } public Vector3 CollideDir { get { return this.m_direction; } } protected GameObject m_collideObject; protected Vector3 m_collidePos; protected Vector3 m_direction; } }