using System; using UnityEngine; using Xft; public class XffectHelper : MonoBehaviour { public void SetVortexSpeed(float speed) { this.distortionLayer.VortexMag = speed; } public void SetDir(int dir) { if (dir > 0) { this.faceTrans.localPosition = new Vector3(0f, 0f, -100000f); this.distortionLayer.EmitPoint = new Vector3(-50f, 70f, 0f); } else { this.faceTrans.localPosition = new Vector3(0f, 0f, 100000f); this.distortionLayer.EmitPoint = new Vector3(50f, 70f, 0f); this.distortionLayer.VortexMag = -this.distortionLayer.VortexMag; } } public EffectLayer distortionLayer; public Transform faceTrans; }