using System; using UnityEngine; public static class Vector3Extension { public static Vector3 Rotate(this Vector3 v, float degrees) { return Quaternion.Euler(0f, 0f, degrees) * v; } public static Vector3 Times(this Vector3 v, Vector3 other) { return new Vector3(v.x * other.x, v.y * other.y, v.z * other.z); } }