using System; using UnityEngine; public class UIMoneyController : MonoBehaviour { public int CoinNum { get { return this._coinNum; } set { if (this._coinNum != value) { this._coinNum = value; this.moneyLabel.text = value.ToString(); } } } private void Update() { this.CoinNum = R.Equipment.CoinNum; } private int _coinNum; [SerializeField] private UILabel moneyLabel; }