using System; using UnityEngine; public class UIDetailInfoController : MonoBehaviour { private void Start() { this.container.gameObject.SetActive(true); } private void Update() { if (this.play) { this.container.alpha = 0f; this.container.transform.position -= new Vector3(2f, 0f, 0f); this.play = false; } if (this.container.alpha < 1f) { this.container.alpha += 1f * Time.deltaTime; this.container.transform.position += new Vector3(1f * Time.deltaTime, 0f, 0f); } else { this.play = false; } } [SerializeField] private UIWidget container; [SerializeField] private bool play; }