using System; using UnityEngine; public class TrapActiveObject : MonoBehaviour { private Transform player { get { return R.Player.Transform; } } private void Start() { } private void Update() { if (Mathf.Abs(this.player.position.x - base.transform.position.x) < 1f) { this.target.SetActive(true); UnityEngine.Object.Destroy(base.gameObject); } } public GameObject target; }