using System; using System.IO; using UnityEngine; namespace Tools { public class FBFile { public static bool SaveToFile(string path, string name, string str) { UnityEngine.Debug.LogError(path + name + " 不能在非编辑器下保存"); return false; } public static string LoadFromFile(string path, string name) { string result = string.Empty; TextAsset textAsset = Resources.Load<TextAsset>(Path.Combine(path, name)); if (textAsset != null) { result = textAsset.text; } else { Log.Error(Path.Combine(path, name) + " 文件不存在"); } return result; } public static bool IsFileExist(string path, string name) { UnityEngine.Object x = Resources.Load(Path.Combine(path, name)); return x != null; } } }