using System; using UnityEngine; public class StoryRO : MonoBehaviour { private void OnDestroy() { SingletonMono.Instance.Hide(); } private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player") && !this._hasShown) { SingletonMono.Instance.Show(); this._hasShown = true; } } private bool _hasShown; }