using System; using UnityEngine; public class StoryE9Guide3 : BaseBehaviour { private bool IsE9BossDie { get { return RoundStorage.Get("E9_BossDie", false); } } private void Start() { this.guideLeft.SetActive(this.IsE9BossDie); this.guideRight.SetActive(!this.IsE9BossDie); } [SerializeField] private GameObject guideLeft; [SerializeField] private GameObject guideRight; }