using System; using UnityEngine; public class StoryE9Guide1 : BaseBehaviour { private bool IsE9BossDie { get { return RoundStorage.Get("E9_BossDie", false); } } private void Start() { this.guideUp.SetActive(!this.IsE9BossDie); this.guideRight.SetActive(this.IsE9BossDie); } [SerializeField] private GameObject guideUp; [SerializeField] private GameObject guideRight; }