using System; using UnityEngine; [RequireComponent(typeof(BoxCollider2D))] public class StoryE26ScoreboardTrigger : BaseBehaviour { private void OnTriggerEnter2D(Collider2D collision) { if (!collision.CompareTag("Player")) { return; } R.Ui.BloodPalace.OpenScoreboard(true); } private void OnTriggerExit2D(Collider2D collision) { if (!collision.CompareTag("Player")) { return; } R.Ui.BloodPalace.CloseScoreboard(true); } private void OnDisable() { R.Ui.BloodPalace.CloseScoreboard(false); } }