using System; using System.Collections; using UnityEngine; public class StoryE24P2 : BaseBehaviour { private void Start() { base.StartCoroutine(this.Sequence0()); } private IEnumerator Sequence0() { yield return R.Audio.PlayVoiceOver("e24t4", null, false); yield return new WaitForSeconds(15f); yield return R.Ui.BlackScene.FadeBlack(5f, false); InputSetting.Stop(true); yield return new WaitForSeconds(3f); LevelManager.LoadLevelByGateId("C3L1S1", SceneGate.OpenType.Left); yield break; } }