using System; using System.Collections; using UnityEngine; public class StoryE23P8 : BaseBehaviour { private static bool IsFirstE23P8 { get { return SaveStorage.Get("E23_p8", true); } set { SaveStorage.Set("E23_p8", value); } } private bool HasEnteredLevelSelectSystem { get { return SaveStorage.Get("HasEnteredLevelSelectSystem", false); } set { SaveStorage.Set("HasEnteredLevelSelectSystem", value); } } private void Update() { if (StoryE23P8.IsFirstE23P8 && Mathf.Abs(R.Player.Transform.position.x - base.transform.position.x) < 1f) { StoryE23P8.IsFirstE23P8 = false; UnityEngine.Object.DontDestroyOnLoad(base.gameObject); base.StartCoroutine(this.Sequence0()); } } private void OnDestroy() { if (!SingletonMono.ApplicationIsQuitting) { R.Ui.Tutorial.Hide(new int?(7)); } } private IEnumerator Sequence0() { this.HasEnteredLevelSelectSystem = true; yield return R.Ui.Tutorial.Show(7); yield return new WaitForSeconds(5f); UnityEngine.Object.Destroy(base.gameObject); yield break; } }