using System; using System.Collections; using I2.Loc; using UnityEngine; public class StoryE23P7 : BaseBehaviour { private void Start() { base.StartCoroutine(this.Sequence0()); } private void OnDestroy() { if (!SingletonMono.ApplicationIsQuitting) { R.Ui.Tutorial.Hide(null); R.Ui.Tutorial.Hide(new int?(6)); } } private IEnumerator Sequence0() { yield return R.Ui.Tutorial.Show(ScriptLocalization.ui_tutorial.moreComboMoreAttack); yield return new WaitForSeconds(5f); yield return R.Ui.Tutorial.Hide(null); yield return new WaitForSeconds(2f); yield return R.Ui.Tutorial.Show(6); yield return new WaitForSeconds(5f); yield return R.Ui.Tutorial.Hide(new int?(6)); yield break; } }