using System; using System.Collections; using I2.Loc; using UnityEngine; public class StoryE23P6 : BaseBehaviour { private void Update() { if (this.isFirst && Mathf.Abs(R.Player.Transform.position.x - base.transform.position.x) < 1f) { this.isFirst = false; base.StartCoroutine(this.Sequence0()); } } private void OnDestroy() { if (!SingletonMono.ApplicationIsQuitting) { R.Ui.Tutorial.Hide(null); } } private IEnumerator Sequence0() { yield return R.Ui.Tutorial.Show(ScriptLocalization.mobile_tutorial.jumpAcross); yield return new WaitForSeconds(5f); yield return R.Ui.Tutorial.Hide(null); yield break; } private bool isFirst = true; }