using System; using System.Collections; using I2.Loc; using UnityEngine; public class StoryE23P5 : BaseBehaviour { private void Start() { base.StartCoroutine(this.Sequence0()); } private void OnDestroy() { if (!SingletonMono.ApplicationIsQuitting) { R.Ui.Tutorial.Hide(new int?(5)); R.Ui.Tutorial.Hide(null); R.Ui.Tutorial.DisposeVideo(); } } private IEnumerator Sequence0() { yield return R.Ui.Tutorial.Show(5); yield return R.Ui.Tutorial.PlayVideo("Movies/ps4/tutorial", "3.mp4"); yield return new WaitForSeconds(1f); yield return R.Ui.Tutorial.Hide(new int?(5)); yield return new WaitForSeconds(1f); yield return R.Ui.Tutorial.Show(ScriptLocalization.ui_tutorial.moreCrytalMoreAttack); yield return new WaitForSeconds(5f); yield return R.Ui.Tutorial.Hide(null); yield break; } }