using System; using UnityEngine; public static class SpritePivotAlignment { public static SpriteAlignment GetSpriteAlignment(GameObject SpriteObject) { BoxCollider2D boxCollider2D = SpriteObject.AddComponent(); boxCollider2D.enabled = false; float x = boxCollider2D.offset.x; float y = boxCollider2D.offset.y; if (x > 0f && y < 0f) { return SpriteAlignment.TopLeft; } if (x < 0f && y < 0f) { return SpriteAlignment.TopRight; } if (x == 0f && y < 0f) { return SpriteAlignment.TopCenter; } if (x > 0f && y == 0f) { return SpriteAlignment.LeftCenter; } if (x < 0f && y == 0f) { return SpriteAlignment.RightCenter; } if (x > 0f && y > 0f) { return SpriteAlignment.BottomLeft; } if (x < 0f && y > 0f) { return SpriteAlignment.BottomRight; } if (x == 0f && y > 0f) { return SpriteAlignment.BottomCenter; } if (x == 0f && y == 0f) { return SpriteAlignment.Center; } return SpriteAlignment.Custom; } }