/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.IO; using System.Collections.Generic; using UnityEngine; using Spine; public class SkeletonDataAsset : ScriptableObject { public AtlasAsset[] atlasAssets; #if SPINE_TK2D public tk2dSpriteCollectionData spriteCollection; #endif public TextAsset skeletonJSON; public float scale = 1; public String[] fromAnimation; public String[] toAnimation; public float[] duration; public float defaultMix; public RuntimeAnimatorController controller; private SkeletonData skeletonData; private AnimationStateData stateData; public void Reset() { skeletonData = null; stateData = null; } public SkeletonData GetSkeletonData(bool quiet) { if (atlasAssets == null) { atlasAssets = new AtlasAsset[0]; if (!quiet) Debug.LogError("Atlas not set for SkeletonData asset: " + name, this); Reset(); return null; } if (skeletonJSON == null) { if (!quiet) Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this); Reset(); return null; } #if !SPINE_TK2D if (atlasAssets.Length == 0) { Reset(); return null; } #else if (atlasAssets.Length == 0 && spriteCollection == null) { Reset(); return null; } #endif Atlas[] atlasArr = new Atlas[atlasAssets.Length]; for (int i = 0; i < atlasAssets.Length; i++) { if (atlasAssets[i] == null) { Reset(); return null; } atlasArr[i] = atlasAssets[i].GetAtlas(); if (atlasArr[i] == null) { Reset(); return null; } } if (skeletonData != null) return skeletonData; AttachmentLoader attachmentLoader; float skeletonDataScale; #if !SPINE_TK2D attachmentLoader = new AtlasAttachmentLoader(atlasArr); skeletonDataScale = scale; #else if (spriteCollection != null) { attachmentLoader = new SpriteCollectionAttachmentLoader(spriteCollection) skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale) * 100f; } else { if (atlasArr.Length == 0) { Reset(); if (!quiet) Debug.LogError("Atlas not set for SkeletonData asset: " + name, this); return null; } attachmentLoader = new AtlasAttachmentLoader(atlasArr); skeletonDataScale = scale; } #endif try { //var stopwatch = new System.Diagnostics.Stopwatch(); if (skeletonJSON.name.ToLower().Contains(".skel")) { var input = new MemoryStream(skeletonJSON.bytes); var binary = new SkeletonBinary(attachmentLoader); binary.Scale = skeletonDataScale; //stopwatch.Start(); skeletonData = binary.ReadSkeletonData(input); } else { var input = new StringReader(skeletonJSON.text); var json = new SkeletonJson(attachmentLoader); json.Scale = skeletonDataScale; //stopwatch.Start(); skeletonData = json.ReadSkeletonData(input); } //stopwatch.Stop(); //Debug.Log(stopwatch.Elapsed); } catch (Exception ex) { if (!quiet) Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this); return null; } stateData = new AnimationStateData(skeletonData); FillStateData(); return skeletonData; } public void FillStateData() { if (stateData == null) return; stateData.DefaultMix = defaultMix; for (int i = 0, n = fromAnimation.Length; i < n; i++) { if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0) continue; stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]); } } public AnimationStateData GetAnimationStateData() { if (stateData != null) return stateData; GetSkeletonData(false); return stateData; } }