using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class ScrollGroup { public ScrollGroup() { this.pages = new List(); } public List pages; public Transform trans; public float width; public float speedX; public float speedY; public string name; public bool autoScroll; public Transform UpLimitTrans; public Transform DownLimitTrnas; public Sprite sprite; public int order; public bool needReset; public bool newYCalMethod; public bool newXCalMethod; public List pageSnake; }