using System; using UnityEngine; namespace SceneStory { public class CameraFollowMoveToMeProxy : BaseBehaviour { private void OnEnable() { SingletonMono.Instance.CameraZoom(base.transform.position + this.offset, 0.4f, 3f); } private void OnDrawGizmosSelected() { DebugX.DrawText("目标点", base.transform.position + this.offset); } private void OnDisable() { SingletonMono.Instance.CameraZoomFinished(); } public Vector3 offset = new Vector3(0f, 0f, -6f); } }