using System; using UnityEngine; namespace SceneStory { public class AudioAnimControlTools : BaseBehaviour { public void PlayBGMLoop(int clipID) { R.Audio.PlayBGM(clipID, true); } public void PlayEffect(int clipID) { R.Audio.PlayEffect(clipID, new Vector3?(this.effectAuidoPos.position)); } public void PlayVoiceOver(string key) { R.Audio.PlayVoiceOver(key, null, false); } [Header("这个效果发生的位置")] public Transform effectAuidoPos; } }