using System; using UnityEngine; public class SaveProgressCircleStateMachineBehaviour : StateMachineBehaviour { public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { R.Ui.SaveProgressCircle.Appear(); } public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { R.Ui.SaveProgressCircle.Disappear(); } }