using System; using UnityEngine; namespace SRF { public static class SRFFloatExtensions { public static float Sqr(this float f) { return f * f; } public static float SqrRt(this float f) { return Mathf.Sqrt(f); } public static bool ApproxZero(this float f) { return Mathf.Approximately(0f, f); } public static bool Approx(this float f, float f2) { return Mathf.Approximately(f, f2); } } }