using System; using SRDebugger.Scripts; using SRDebugger.Services; using SRF; using SRF.Service; using UnityEngine; namespace SRDebugger.UI { public class DebugPanelRoot : SRMonoBehaviourEx { public void Close() { SRServiceManager.GetService().HideDebugPanel(); } public void CloseAndDestroy() { SRServiceManager.GetService().DestroyDebugPanel(); } [RequiredField] public Canvas Canvas; [RequiredField] public CanvasGroup CanvasGroup; [RequiredField] public DebuggerTabController TabController; } }