using System; using UnityEngine; [RequireComponent(typeof(Renderer))] public class RendererSorting : MonoBehaviour { private void Start() { this.SetSortingLayerAndOrder(); } public void SetSortingLayerAndOrder() { Renderer component = base.GetComponent(); if (!string.IsNullOrEmpty(this.sortingLayerName)) { component.sortingLayerName = this.sortingLayerName; component.sortingOrder = this.sortOrder; } } public int sortOrder; public string sortingLayerName; public int sortingLayerID; }