using System; using UnityEngine; public class Preload : BaseBehaviour { private void Awake() { Singleton.Instance.SetResolutionByQualitylevel(); EnemyGenerator.PreloadEnemyPrefabs(); Log.Info("Enemy Prefabs are loaded"); DB.Preload(); Log.Info("DB is loaded"); EffectController.AllowPreload = true; GameObject gameObject = UnityEngine.Object.Instantiate(Asset.LoadFromResources("Prefab/Core", "PrefabAnimationPreload")); gameObject.transform.parent = base.transform; UnityEngine.Object.DontDestroyOnLoad(base.gameObject); } }