using System; using UnityEngine; public class PlayerDummyController : MonoBehaviour { public UISpriteAnimation anime { get { if (this._anime == null) { this._anime = base.GetComponent(); } return this._anime; } } public UISprite sprite { get { if (this._sprite == null) { this._sprite = base.GetComponent(); } return this._sprite; } } private UISpriteAnimation _anime; private UISprite _sprite; }