using System; using UnityEngine; [RequireComponent(typeof(Collider2D))] public class PlatformDisable : MonoBehaviour { private void Start() { this.m_collider = base.GetComponent(); } private void Update() { Vector2 size = this.m_collider.size; Vector3 v = base.transform.position + new Vector3(-size.x / 2f, size.y / 2f, 0f); Vector3 v2 = base.transform.position + new Vector3(size.x / 2f, size.y, 0f); Collider2D exists = Physics2D.OverlapArea(v, v2, LayerManager.PlayerMask); if (exists && !this.playerHit) { this.playerHit = true; if (!base.IsInvoking("DisableCollider")) { base.Invoke("DisableCollider", this.existTime); } } } private void DisableCollider() { base.GetComponent().sprite = null; this.m_collider.enabled = false; } private BoxCollider2D m_collider; public float existTime; private bool playerHit; }