using System; using UnityEngine; public class Pivot : BaseBehaviour, IPivot { public Vector3 GetGameAssistantOffset() { EnemyAttribute component = base.GetComponent(); return (!(component != null)) ? this.gameAssistantOffset : new Vector3(0f, component.bounds.size.y / 2f, 0f); } public Vector3 GetAttackHurtEffectOffset() { return this.attackHurtEffectOffset; } public Vector2 GetAttackHurtNumberOffset() { return this.attackHurtNumberOffset; } public Vector2 GetHPBarOffset() { return this.HPBarOffset; } public Vector3 gameAssistantOffset = new Vector3(0f, 1.3f, 0f); public Vector3 attackHurtEffectOffset; public Vector2 attackHurtNumberOffset; public Vector2 HPBarOffset; }