using System; using UnityEngine; public class OilAtScreen : MonoBehaviour { private void Start() { Vector3 b = new Vector3(UnityEngine.Random.Range(-2.5f, 2.5f), UnityEngine.Random.Range(-3f, 0f), -1f); Transform transform = UnityEngine.Object.Instantiate(this.oil[UnityEngine.Random.Range(0, this.oil.Length)], base.transform.position + b, Quaternion.Euler(0f, 0f, 0f)); transform.localScale = new Vector3(0.6f, 0.6f, 1f); } private void Update() { } [SerializeField] private Transform[] oil; }