using System; using UnityEngine; public class LocalizeMaterial : BaseBehaviour { private void Start() { Renderer component = base.GetComponent(); if (component) { if (UILanguage.IsSimplifiedChinese) { component.material = this._matZhCN; } else if (UILanguage.IsTraditionalChinese) { component.material = this._matZhTW; } else { component.material = this._mat; } } } [SerializeField] private Material _mat; [SerializeField] private Material _matZhCN; [SerializeField] private Material _matZhTW; }