using System; using UnityEngine; public class LevelEditorPoint { public string prefabName; public bool useLine; public LevelEditorPoint.PointType pointType; public Color color = new Color(0.7f, 0.3f, 0.15f); public LevelEditorPoint.LevelEditorLine levelLine = new LevelEditorPoint.LevelEditorLine(); public enum PointType { Parent, Left, Right } public class LevelEditorLine { public int length = 1; public float angle = 90f; public Color color = new Color(0.7f, 0.3f, 0.15f); } }