using System; using UnityEngine; public interface IPhysicsEventHandler { bool _OnCollisionEnter(Collider2D collider, Vector2 normal); void _OnCollisionExit(Collider2D collider); void _OnCollisionStay(Collider2D collider); void _OnTriggerEnter(Collider2D collider); void _OnTriggerExit(Collider2D collider); void _OnTriggerStay(Collider2D collider); }