using System; using DG.Tweening; using Spine; using UnityEngine; public class HeroDeath : MonoBehaviour { private void OnGhost2Man() { Skeleton skeleton = PlayerControllerDemo.Instance.GetComponent().skeleton; DOTween.To(delegate(float x) { skeleton.a = x; }, skeleton.a, 1f, 0.1f); Vector2 v = PlayerControllerDemo.Instance.transform.localScale; PlayerControllerDemo.Instance.transform.localScale = Vector2.one * 0.01f; PlayerControllerDemo.Instance.transform.DOScale(v, 0.1f).OnComplete(delegate { PlayerControllerDemo.Instance.FixSide(); }); } }