using System; using I2.Loc; using UnityEngine; [RequireComponent(typeof(BoxCollider2D))] public class Guideboard : BaseBehaviour { private bool HasShown { get; set; } private void Start() { this._levelName = ScriptLocalization.Get("ui/levelName/" + LevelManager.SceneName); if (this._normalSize == 144) { this._normalSize = 108; } } private void OnTriggerEnter2D(Collider2D collision) { if (!collision.CompareTag("Player")) { return; } if (this.HasShown) { return; } R.Ui.LevelName.Show(this._levelName, this._normalSize, this._duration, true); this.HasShown = true; } private string _levelName; [SerializeField] private int _normalSize = 108; [SerializeField] private float _duration = 1f; }