using System; namespace GameWorld { public class SceneData { public bool isPausing { get { return WorldTime.IsPausing; } } public void Clear() { this.assessmentData = new BattleAssessmentData(); } public bool CanAIRun; public bool BloodPalaceMode; public BloodPalaceTotalScore TotalScore; public BloodPalaceLevelScore LevelScore = new BloodPalaceLevelScore(); public int currentBattleZoneId = -1; public BattleAssessmentData assessmentData = new BattleAssessmentData(); } }