using System; using LitJson; using UnityEngine; namespace GameWorld { public class PlayerHurtAtkEventArgs : EventArgs { public PlayerHurtAtkEventArgs(GameObject _hurted, GameObject _sender, GameObject _origin, int _damage, int _atkId, JsonData _data, bool _forceHurt = false) { this.hurted = _hurted; this.sender = _sender; this.damage = _damage; this.atkId = _atkId; this.data = _data; this.origin = _origin; this.forceHurt = _forceHurt; } public int atkId; public int damage; public JsonData data; public GameObject hurted; public GameObject origin; public GameObject sender; public bool forceHurt; } }