using System; namespace GameWorld { public class PauseGameArgs : EventArgs { public PauseGameArgs(PauseGameArgs.State status) { this.Status = status; } public PauseGameArgs.State Status; public static PauseGameArgs Pause = new PauseGameArgs(PauseGameArgs.State.Pause); public static PauseGameArgs Resume = new PauseGameArgs(PauseGameArgs.State.Resume); public enum State { Pause, Resume } } }