using System; namespace GameWorld { public static class EventDefine { public const string PlayerHurtAtk = "PlayerHurtAtk"; public const string PlayerHurt = "PlayerHurt"; public const string EnemyHurtAtk = "EnemyHurtAtk"; public const string EnemyKilled = "EnemyKilled"; [Obsolete] public const string BossPartBreak = "BossPartBreak"; public const string HitWall = "HitWall"; public const string Assessment = "Assessment"; public const string EnemyFindPlayer = "EnemyFindPlayer"; public const string DestroyEffect = "DestroyEffect"; public const string QTE = "QTE"; public const string PassGate = "PassGate"; public const string Battle = "Battle"; public const string BattleRush = "BattleRush"; public const string EnhanceLevelup = "EnhanceLevelup"; public const string PauseGame = "PauseGame"; public const string QualityChange = "QualityChange"; } }