using System; namespace GameWorld { public class BattleEventArgs : EventArgs { public BattleEventArgs(BattleEventArgs.BattleStatus status) { this.Status = status; } public static BattleEventArgs Begin = new BattleEventArgs(BattleEventArgs.BattleStatus.Begin); public static BattleEventArgs End = new BattleEventArgs(BattleEventArgs.BattleStatus.End); public readonly BattleEventArgs.BattleStatus Status; public enum BattleStatus { Begin, End } } }