using System; using UnityEngine; public class FPSCounter : MonoBehaviour { private void Awake() { this.style.fontSize = 20; this.style.normal.textColor = Color.white; Application.targetFrameRate = 60; } private void OnGUI() { float num = 1f / Time.smoothDeltaTime; GUI.Label(new Rect(10f, 5f, 50f, 20f), num.ToString("#,##0.0 fps"), this.style); } private GUIStyle style = new GUIStyle(); }