using System; using UnityEngine; namespace ExtensionMethods { public static class Vector3Utils { public static Vector3 AddX(this Vector3 vector3, float delta) { vector3.x += delta; return vector3; } public static Vector3 AddY(this Vector3 vector3, float delta) { vector3.y += delta; return vector3; } public static Vector3 SetX(this Vector3 vector3, float x) { vector3.x = x; return vector3; } public static Vector3 SetY(this Vector3 vector3, float y) { vector3.y = y; return vector3; } public static Vector3 SetZ(this Vector3 vector3, float z) { vector3.z = z; return vector3; } } }