using System; using UnityEngine; public class EnhancementStateMachineBehaviour : StateMachineBehaviour { public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { InputSetting.Stop(false); } public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { InputSetting.Resume(false); R.Ui.Enhancement.OpenWithAnim(); } }