using System; using DatabaseModel; using UnityEngine; public class EnemyAutoGetAttribute : BaseBehaviour { private void Awake() { EnemyAttrData basicData = EnemyAttrData.FindBySceneNameAndType(LevelManager.SceneName, this.type); base.GetComponent().SetBasicData(basicData); } [Header("怪物类型")] public EnemyType type; }