using System; using UnityEngine; namespace Distort { public class DistortEffectCamera : MonoBehaviour { private void Start() { } private void OnRenderImage(RenderTexture source, RenderTexture destination) { RenderTexture active = RenderTexture.active; RenderTexture.active = this.rt; Graphics.Blit(source, this.rt); RenderTexture.active = active; this.RenderMaterial.SetTexture("_MainTex", this.rt); Graphics.Blit(source, destination); } public Material RenderMaterial; public RenderTexture rt; } }