using System; using BehaviorDesigner.Runtime.Tasks; public class DahalFAIConditional : BaseBehaviour { [TaskCategory("Enemy/DahalF")] [TaskDescription("用大招")] public class UseFullScreenShoot : Conditional { public override void OnAwake() { this._action = base.GetComponent(); } public override TaskStatus OnUpdate() { if (!this._action.UseAtk2) { return TaskStatus.Failure; } this._action.UseAtk2 = false; return TaskStatus.Success; } private DahalFAction _action; } }